Team Commander is a deck-builder auto-battler where you build up a team of powerful units. Experiment with a variety of unique builds as you battle your way to the top!

Game will be updated at the end of every week, so make sure to come back to check out new fights and try new builds! :)

6/5

Added a final stage, numerous rebalances, and many other miscellaneous improvements. Check the devlog for more details.

5/30

**Hotfixed final boss

Added a 5th stage, randomized encounters, and unit/weapon balance. Check the devlog for more details.

5/23 

Released game

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(15 total ratings)
Authorsfmn0012300, ddacs, Ansh123
GenreStrategy, Puzzle
Made withHaxe, OpenFL
Tags2D, autochess, Board Game, Deck Building, Pixel Art, Roguelike, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityOne button

Development log

Comments

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Oh my god I DID IT

THIS WAS A GREAT GAME, THANK YOU!

Great game! A lot of fun! I'm a little sad its so short, but the ideas and mechanics seem really thought out and polished.

One thing I think might be nice to have (but not at all necessary) is some indication of how each unit behaves on the battlefield. I.E. "This unit attacks enemy with lowest health" or "this unit attacks closest enemy", etc. This could add a strategic element at the start when placing units on the field.

(+1)

Level 6-2 is dammmn hard xD Beating the game was easy, but the challanges after that, are impossible ahaha. Good game!! 

you should make a paid game with more content and better graphics

(+1)

Great game, enjoyed it!

A small issue: sometimes the tooltip of a weapon or char is covered by other text elements (happened a few times, but somehow can't reproduce it right now)

(+1)

You have an issue with memory leak. Whenever you're creating a new scene, the old one isn't freed. One game run ends using almost 2GB of RAM.

(1 edit)

if you give an enforcer a gun and some astral armor, it can outlast 4 jokers by itself for a few hundred turns. because of this i had to restart my run

Had a Valkyrie battle 3 of them for infinity as well. Fun stuff :D

(+1)

yes 

I beat the game without ever rerolling. I built warriors -> knights -> 1x paragon, some thief-> 2x rogues, archer-> sniper-> 1x artillery, and got a samurai from the shop (no idea how to make one). I gave the artillery some awesome rare items which healed my whole team and stunned on attack, and gave the samurai a mugen cap hoping its double attack would trigger the mugen cap effect every time...not sure if it actually did. One of my rogues had two lifesteal claws which was also fun to watch. I really enjoyed the item-unit synergies that were possible, and I really like how each unit can have 2 items. Great game.

The interesting thing with this game is: you can combine 2 different basic units. So there are 10 possible advanced units and 10 possible end-tier units. Suddenly the replayability went way up, but now the tutorial levels (1-X and 2-X levels) are a drag.

(+1)

The game is great! It's really fun and has great replayability.
However, the game makes it difficult to replay when you have to go through the tutorial every time you want to play again. So I think having a skip tutorial button would really make the game a lot more enjoyable

Great game and lots of fun!

Here's a bug with teleport to corner - 2nd AI unit gets stuck not knowing what to do:


Also please add a feature to let players skip the early 1-x and 2-x levels on replays - maybe start with some basic units and gears and some extra gold for shop refreshes.

Happened again, funny how the inventory looks so alike.

Thank you for bringing this up! We will take a look at it!

(1 edit)

Hasn't seen it happen again. Thanks for fixing!

Edit: Also, the balance tweaks are pretty good. Not as many golden weapon drops at earlier levels means no more just cruising through all levels with just any tier 2-3 units. Also noticed late 5-x and 6-x levels seem to now depend a little on the luck of AI (both us and them) positioning and targeting but not so much on initial positioning. Putting the entire team in a cluster and just letting them target randomly somehow works better than spreading units out to include preferred targets within attack range.

I did it! I cleared the game :)
Had an exhalted, a 50% lifesteal knight, a warlock, and a sniper.

(also a random warrior who joine dnear the end and didn't do much)

lost all my money rerolling units in the shop, didn't realize it got more and more expensive for each reroll.

that is quite a fun game! gave some boots to my warlock and a shortbow to my bard